Price - 8
Ease of Use - 7
Sound Quality - 10
User Interface - 8
Uniqueness - 10
Over three years in the making, loads of beta users, and a few late nights – Ohm Studio has finally been officially released as the first real-time collaborative DAW.
As a producer it can always be frustrating trying to collaborate with others over the internet. Maybe they use a different DAW to you, or maybe your workflow is just completely different – whichever the case, Ohm Studio is trying to solve it.
Although it’s not as fully featured as something like Ableton Live, or Logic Pro; it’s still very useful and incredibly intuitive when it comes to getting down ideas and making important track decisions.
Let’s get into the details!
Unique Features – What Sets Ohm Studio Apart from the Rest?
First, let me say that there is really nothing out there like this. Ohm Force have done a great job in terms of innovating a new idea, and even though this product may not be perfect for the EDM Producer (is anything perfect for people like us?), it’s got a tonne of features that are helpful not only to producers, but composers, musicians, vocalists, and whoever else.
In this section I’ll look at some of the standout features of Ohm Studio, starting with the fact that projects are…
In Ohm Studio, your stuff is based in the cloud. What does this mean?
- Auto-save, no need to worry about constantly backing-up
- Editable by ANYONE (they don’t have to have a copy of the project on their machine)
- Eliminates common collaboration problems by using cloud-based audio bounce
Along with other things, the fact that Ohm Studio is cloud-based is simply outstanding. It’s a great way to rapidly share ideas between 2 or more people, and you don’t have to experience panic attacks if/when the DAW crashes (we all know what that’s like).
Free users can have up to 10 projects stored in the cloud, premium users can have up to 200!
Project & General Chat
One of the great collaborative features of Ohm Studio is the project chat. If you’ve got three people working on the same song at once, then communication is essential. Although I like to set-up a Skype call behind Ohm Studio to voice chat my collab partners, I can imagine that the project chat will suffice if this isn’t possible.
Along with that, the general chat is also a great place to have a discussion about Ohm Studio, learn some new stuff, or even find a collaboration partner!
Modular Mixer Option
Although I’m not one to use a feature like this, I still found it pretty awesome. If you prefer to set-up your mixer routing in a more visual and logical manner, then this may be the thing for you.
It seems to me that Ohm Force have put a lot of time and effort into making this DAW efficient and easy to work in. The keyboard shortcuts are incredibly useful and the general workflow is respectable, even though it might take a while to get used to.
This may be a feature in some other DAWs, but I really like the sequence overview located at the top of the project window. It’s a great way to navigate around a project (especially useful if you’ve got a big project), and when collaborating with others you can see the section they’re working on or looking at.
+1 from me for implementing faster workflow features.
MIDI Editing/Piano Roll
I find it interesting how Ohm Studio’s MIDI creation and editing section is set-up. It’s located right inside the playlist, and simply double-clicking or using the TAB key will open up the clip and allow you to edit the notes and other parameters.
After spending some time with this it becomes very intuitive and MIDI editing is a breeze, in fact I’d love to see this feature in some other DAWs – it saves having to navigate around different, separated windows. I can understand that not everyone may be fond of this feature, but I certainly am.
Working on a song with someone who doesn’t have the same plugin as you? Not a problem. Simply both enable the ‘freeze’ feature on the mixer and your collaboration partner will be able to hear the section.
This is, in my opinion one of the key features of Ohm Studio. I’d always thought of how this boundary would be broken, and they’ve done a pretty good job of getting past it.
Next Page: Design & Interface
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